Unleash Your Creativity with Spline’s Timeline Tool for 3D Animation
Spline is a powerful platform that makes creating interactive 3D scenes easy, even for those without coding or 3D experience. With the newly introduced Timeline feature, you can elevate your animations to a whole new level.
What is the Timeline Tool?
Timeline in animation software has been around for decades and is crucial for dynamic motion design. At its core, the Timeline consists of two main components:
- An Object: This refers to the property of the object you want to manipulate.
- A Keyframe: This attaches a specific value of an object’s property to a set moment in time.
For instance, if you have an object moving from left to right, the first keyframe would be at the start and the second at the end. The animation fills in the movements between these keyframes, creating seamless motion.
Timeline vs. States
Many users of Spline have used States for animations, where multiple properties change simultaneously. For example, if you want an object to move, change size, and alter color at once, States can handle this. However, the Timeline allows independent animations, meaning properties can change at different times and speeds, providing much more flexibility.
Getting Started with Timeline in Spline
Create a Bouncing Ball Animation
To demonstrate how to use the Timeline, let’s create a classic bouncing ball animation. You’ll find a pre-prepared Spline scene at this link.
Step 1: Activating the Timeline
To start, toggle on the Timeline feature at the top toolbar. You will see a dedicated panel appear at the bottom, which is essential for the animation process. Remember, while in Timeline mode, most changes are focused solely on animation.
Step 2: Applying Animation
Select the ball object and use the +Animate option to pick the property you want to animate, such as position. This allows you to create the bounce effect by adjusting the ball’s position at different keyframes.
Step 3: Setting Up Keyframes
You will need three keyframes for your bouncing ball animation:
- First Keyframe: Starting position (0, 0, 0).
- Second Keyframe: Peak position (0, 150, 0) at 0.5 seconds.
- Third Keyframe: Return to the ground (0, 0, 0).
Ensure each keyframe is set correctly to create smooth animation.
Step 4: Using the Graph Editor
The Graph Editor is your go-to tool for adjusting how your ball moves. You can fine-tune the animation by changing the speed and flow of the movement, making it more realistic. For instance, by modifying the curves, your ball can have a natural slow-down on impact and a quick ascent.
Step 5: Adding Final Touches
To add more realism, implement a scale animation where the ball squashes on impact. Using the scale properties in the Timeline, set the initial scale to (1, 0.7, 1) and revert it back to normal once it bounces.
Preview and Exporting Your Animation
To preview your creation, set up an event that triggers the animation, such as a “Start” click event. You can then easily export your animation for use on platforms like Framer, Wix, or Webflow.
Conclusion
With Spline’s Timeline tool, creating dynamic and interactive 3D animations becomes a simple and enjoyable process. It opens up new possibilities for designers, allowing for greater creative expression and complexity in animations.
Related Keywords:
- Spline Animation
- 3D Animation Tools
- Animation Keyframes
- Interactive 3D Design
- Timeline Animation Techniques
- Animation Software Tutorial
- Web3D Design

