Crafting Isometric 3D Worlds with CSS: How to Create a Terrain Generator
Create stunning 3D terrains easily using CSS! This blog explores how to harness modern CSS techniques like stacked grids and 3D transforms to evoke nostalgia while building vibrant landscapes.
What is Isometric Projection?
Isometric projections evoke a sense of nostalgia, reminiscent of popular 90’s pixel art games like Populous and Transport Tycoon. These visuals can now be recreated with CSS, particularly through the new Layoutit Terrain Generator.
Setting Up Your 3D Environment
To initiate the journey into 3D CSS, the key is to construct a proper scene. The .scene element serves as the camera mount, where the perspective property defines depth. Setting a value of 8000px gives the desired almost-isometric view.
Use the following to establish your CSS structure:
css
.scene { perspective: 8000px; }
.scene * { transform-style: preserve-3d; }
.floor { transform: rotateX(65deg) rotate(45deg); }
.z {
display: grid;
grid-template-columns: repeat(32, 50px);
grid-template-rows: repeat(32, 50px);
}
Expanding Geometric Shapes with CSS
To create a rich environment, simple cubes must evolve into complex shapes. Introducing elements like flats, ramps, wedges, and spikes enhances the visual depth.
-
Flat Shape: Remains horizontal and translated in the Z-dimension.
css
.tile.flat {
transform: translateZ(25px) rotate(0deg);
} -
Ramp Shape: Combines the flat tile with a tilted face for the slope.
css
.tile.ramp {
transform: translateZ(25px) rotate(0deg);
}
.tile.ramp::before {
content: “”;
position: absolute;
inset: 0;
transform-origin: top left;
transform: rotateY(26.565deg);
} -
Wedge Shape: Combines slopes to create concavity.
css
.tile.wedge {
transform: translateZ(25px) rotate(0deg);
}
.tile.wedge::before,
.tile.wedge::after {
content: “”;
position: absolute;
inset: 0;
transform-origin: top left;
} -
Spike Shape: Forms a peak by mirroring shapes.
css
.tile.spike {
transform: translateZ(25px) rotate(0deg);
}
Texturing and Lighting Your Terrain
Using background-image or background-color is recommended to style shapes without adding extra nodes. Directional lighting adds realism by shading based on the angles of each face relative to a light source.
Creating a Heightmap
The heightmap defines the elevation values of the terrain. Leveraging libraries like simplex-noise helps to shape rough landmasses into smoother terrains.
Performance Considerations
Creating complex terrains involves numerous DOM elements; hence performance can degrade with large grids. A grid around 32x32x12 is generally manageable for most modern browsers.
Conclusion
By utilizing CSS to build intricate 3D terrains, you can create immersive, dynamic worlds without relying on advanced graphics technologies. This approach opens avenues for interactive browser experiences, keeping projects simple and appealing.
Related Keywords:
- CSS Terrain Generator
- Isometric CSS Art
- 3D CSS Transformations
- CSS Voxel Editor
- Modern Web Animation
- Simplified 3D Graphics
- Interactive CSS Experiences

